Methodology of Social Sciences

Workshop 27:Lives, Livelihoods, and Learning: A Global Perspective on the Wellbeing Impacts of the Covid-19 Pandemic

*joint work with J. Friedman, A Mendes, S Pennings and N Yonzan

SpeakerBenoit Decerf [The World Bank]

Date:March 4, 2024/15:00‐16:40 (JST)

Location:Room 104, Conference Room 2, 1F, Institute of Social Science, Hongo Campus, the University of Tokyo


Target : Open to the public

Abstract:This study compares the magnitude of the losses that the COVID-19 pandemic inflicted across three critical dimensions: loss of life, loss of income, and loss of learning. The wellbeing consequences of excess mortality are expressed in years of life lost while those of income losses and school closures are expressed in additional years spent in poverty (as measured by national poverty lines), either currently or in the future. The estimates of wellbeing loss for the average global citizen include a loss of almost 3 weeks of life (19 days), an additional two and half weeks spent in poverty in the years 2020 and 2021 (17 days), and the possibility of an additional month of life in poverty in the future due to school closures (31 days). While the 2020-2021 period witnessed the largest one-year increase in global poverty in many decades, widespread school closure may cause an increase in future poverty almost twice as large. Wellbeing losses are also not equitably distributed across countries. The typical high-income country suffered more total years of life lost than additional years in poverty, while the opposite holds for the typical low- or middle-income country. High-income countries suffered less wellbeing loss than lower income countries unless a year of life lost is valued at least as much as six additional years spent in poverty.

To register, please visit here.

Workshop 28:Philosophy and Social Sciences

Title:The computational self: location in space, time, and possibility (joint work with Julian de Freitas (Harvard), Tomer Ullman (Harvard), & Josh Tenenbaum (MIT))

SpeakerL.A.Paul [Department of Philosophy, Yale University]

Date:March 18, 2024/15:00‐16:40 (JST)

Location:Room 549 on the 5th floor of Akamon General Research Bldg.


Target : Open to the public

Abstract: To think for yourself, you need to be able to solve new and unexpected problems. This requires you to identify the space of possible environments you could be in, locate yourself in the relevant one, and frame the new problem as it exists relative to your location in this new environment. Combining thought experiments with a series of self-orientation games, I will discuss collaborative work that explores the structure of how we perform this computational task. In particular, we propose that the way humans exploit their ability to center on themselves as physical agents in the real world mimics the way we solve what we call "the avatar problem" in a First-person game. In real life, human agents perform the very same computational task, triangulating their perceptual and proprioceptive inputs with different third person representations of themselves to represent themselves as an embodied agent in the world. Understanding this computational feat is relevant for AI researchers trying to build an artificial agent that can truly think for itself and to philosophers interested in centered worlds epistemology.

Co-hosted by Kengo Miyazono, Graduate School of Humanities & Human Sciences, Hokkaido University

To register, please visit here.

What's new

March 19, 2024 Workshops
Workshop 22:The Good the Bad and the Ugly: The Psychology of the Internet
March 18, 2024 Workshops
Workshop 28:Philosophy and Social Sciences
March 4, 2024 Workshops
Workshop 27:Lives, Livelihoods, and Learning: A Global Perspective on the Wellbeing Impacts of the Covid-19 Pandemic
February 6, 2024 Workshops
Workshop 26:Applied Ethics Workshop
January 30, 2024 Other Events
17th meeting (Methods of Jurisprudence)
January 15, 2024 Workshops
Workshop 25:Middle-Class Support for Encompassing Welfare: Self-Reinforcing Policy-Feedback